Dr. Claw returns from the Antarctic, drawing Inspector Gadget out of retirement; Penny and Gadget race to find Dr. Claw's claw before he does.
Dr. Claw plots to take over every satellite in the sky; astronauts are vanishing from the Multinational Space Station, and Gadget must find out why.
Gadget provides security for a pop star whose army of fans proves an attractive target for Dr. Claw; Gadget protects an invention from MAD thieves.
Gadget, Penny and Brain investigate the disappearance of a movie star; when Gadget catches the flu, Penny and Brain must track down a super villain.
Brain and Penny go undercover at the Dog & Boney show; Gadget, Penny and Brain visit an apple farm where MAD is growing a race of mutant fruits.
Gadget and crew infiltrate a vacuum cleaner convention; Talon tries to prove himself to his uncle by attempting to steal Dr. Claw's training claw.
Gadget ingests a device that's set to explode; Penny and Gadget go to a MAD convention, where Gadget stumbles into an anger management seminar.
Gadget, Penny and Brain search for the Lost City of Diamonds; Dr. Claw hires the Cuckoo Clockmaker to freeze time at a conference in St. Moritz.
Gadget, Penny and Brain travel the to Canadian Arctic to visit a town of happy Gadget fans; MAD stages a high school reunion for Gadget and his pals.
Dr. Claw and his mother devise a donut recipe meant to put the world into a stupor; Dr. Claw hires an evil magician to make Gadget disappear.
Dr. Claw wants to steal a futuristic UltraBlimp; Dr. Claw gets everyone so addicted to a mobile game that they will perform evil acts to win MADcoins.
Dr. Claw plans to destroy Gadget with a device that causes Penny to keep reliving the same bad day; Gadget, Penny and Brain go on a Kenyan safari.
MAD and HQ race to get control of Dr. Claw's dangerous -- and sunken -- submarine; Inspector Gadget goes undercover as a wrestler and fights to win.
Gadget accidentally awakens a race of automatons buried beneath Easter Island's giant heads; Gadget and Penny enter a prestigious car race.
The crew searches a Tibetan monastery for the Helmet of Thought, which gives the wearer incredible mental powers; Talon hijacks an ultramodern train.
Dr. Claw plans to use radio waves to melt the polar ice caps; Dr. Claw plots against a party where he was snubbed, dousing it in water from Loch Ness.
The gang hunts for a missing archeologist who vanished near the Fountain of Youth; Gadget is invited to deliver a speech at Evil University.
Brain gets a dose of MAD's new serum and turns into a werewolf, hunting down Gadget and Penny in London; Talon fills in for the vacationing Dr. Claw.
Talon and Penny must work together when they each find half of a map to the lost city of Atlantis; Dr. Claw steals the largest penny in the world.
In order to break into HQ, MAD creates an evil clone of Penny; Gadget signs up for a dating site and is matched with Sue Donym, an agent of MAD.
Talon shrinks himself to steal Gadget's schematics -- and a soup recipe; Dr. Claw creates a device to turn off all the world's electronic gadgets.
Dr. Claw sends Talon to Hawaii to trigger a volcanic eruption; Dr. Claw tries to shut down Broadway by producing the worst show ever staged.
Gadget and his crew go to Australia to prevent Talon from carving Claw's face into Ayers Rock; MAD uses a device to switch Brain and MADcat's bodies.
Using his superior coding skills, Talon traps Gadget, Penny and Brain in the MADtrix; Gadget's team competes on a Japanese game show hosted by MADcat.
Gadget's crew dodges mummies to stop Dr. Claw from sinking the pyramids of Giza; The gang time travels to stop Dr. Claw from becoming even more evil.
The crew meets their Russian counterparts while in Russia to stop Talon from stealing ice blocks; Talon plants a freezing device on the Gadget-bus.
Dr. Claw crafts a plan to clone a T. rex and unleash a prehistoric army; Talon dons a 10-gallon disguise to kidnap Chief Quimby and take over HQ.
MAD's evil plot to silence the world sends Gadget and the gang to the opera; A MAD-crafted mutagen turns ordinary plants into monsters.
Penny's forced to fight crime the old-fashioned way when Gadget's blunders put HQ in the poorhouse; Talon sneaks into HQ dressed as a Sweetie Scout.
Gadget's sent to keep the peace between two nations on the brink of war; Talon tries to steal Mr. Security, HQ's new superintelligent computer system.
Gadget cooks up a plan to catch culinary kidnappers; With the future of the planet at stake, Penny and Talon form a reluctant partnership.
MAD taps the Cuckoo Clockmaker for an earsplitting scheme; Penny and Talon enter a medieval tournament to win their way back to the 21st century.
Talon's sent to plant a bug at HQ's annual company picnic; Dr. Claw tries to rig a citywide talent show so he'll get to be mayor for the day.
Talon turns up the funk to play Gadget's long-lost singing partner; An underground maze of tunnels puts Metro City on the brink of collapse.
Gadget goes to Transylvania to stop MAD from stealing the secret to immortality; Dr. Claw concocts a cold-like virus to turn HQ's agents into zombies.
MAD sends Talon to a meeting of the minds to drain brainpower from the world's best thinkers; A gloating rival prompts Dr. Claw to get competitive.
Baron Von Steeltoe baits Dr. Claw into stealing an ancient voodoo relic; MAD harnesses the power of the moon to drive Metro City's citizens crazy.
A mustachioed Talon throws a wrench in Gadget's recertification process; Dr. Claw breeds an army of artificially intelligent alligators.
Dr. Claw and Talon cause mayhem with their weather "disrupticator"; MAD plots to steal alien tech from a fallen spacecraft.
With Talon locked away at HQ, Penny's longtime "frienemy" becomes Dr. Claw's new No. 2; Cosmic energy turns Penny and Talon into superpowered rivals.
Dr. Claw plots to end Christmas by destroying all holiday cheer; Gadget and the gang head to the North Pole to find Dr. Claw's favorite "thingy."
Talon hopes a chatty junior agent will give up HQ's missile defense codes; Dr. Claw wants a supersized army ... but winds up with a really big cat.
MAD makes plans to break the most important law of all -- gravity -- and send everyone else floating into space; Talon accidentally clones himself.
Gadget goes Hollywood to stop MAD from stealing a celebrity's star power; Talon puts on a panda suit to disrupt an important peace summit.
Gadget and Penny rely on their senses to stop MAD when they're called into action on a camping trip; Talon dresses like a pirate to hijack a blimp.
Dr. Claw sends Talon to kidnap the Oracle of Delphi so he can see into the future; Gadget goes to New York City to disable a hypnotic MAD device.
A perma-disguisinator transforms Talon into Penny -- and gives the real Penny a mustache; A MADthuselah Machine turns Penny into a senior citizen.
Talon attempts his own evil scheme while Dr. Claw's away at an anger management seminar; MAD steals Metro City's water supply.
The new and improved MAD Weed Wacko loves trees so much that he wants to turn everyone into one; MAD plots a high-speed heist aboard a prison train.
Talon poses as a DJ to drop sick beats -- and doom -- at the annual HQ ball; Dr. Claw sends Talon to Egypt to harness the power of the Sphinx.
Dr. Claw orders Talon to hop on a comet and steer it straight toward Metro City; At the hospital, a MAD-made bandage controls Penny's every move.
Gadget goes to jail when Talon frames him for shoplifting; A MAD device resets Gadget's memory, making him even more scatterbrained than usual.