On a surfing trip to the beach, Malibu Barbie and Brooklyn Barbie meet a baby horse who's full of fun, mischief... and feathers!
Peggy the Pegasus takes flight with Ken hot on her hooves. Later, the adventurous little horse and Brooklyn Barbie become Malibu neighbors.
Magic is in the air when Peggy helps Brooklyn Barbie learn to drive. The Glyph gets a new name — and a new job at the selfie museum!
Ken causes a magical emergency when he uses Peggy's powers to double his time with the Barbies. Rocki the Glyph hatches a plan.
Peggy is missing! Did somebody take her? Friends and family search all over town, and Rookie the puppy puts his nose on the case.
Malibu folks strap on their wheels for a skating contest. Brooklyn Barbie partners with Trey to win a trophy for her parents — no magic allowed!
Malibu Barbie plans a special event for her final night working at the water park. At home, Blissa the cat gets a makeover that includes scaly wings.
Chelsea and Ken follow a unicorn keeper who's straight out of a storybook. The Barbies search for an author who has info about Peggy's real home.
The Barbies, Ken and Skipper all show up at the selfie museum, but they can't remember why! Rocki's there, too… and she knows exactly what's going on.
The Barbies face a small challenge after making a big discovery. Meanwhile, Rocki has bad intentions when she lures Skipper and Peggy to the beach.
The Barbies and their crew race to the rescue after Rocki and Peggy set sail for a hidden island, where... leapin' lizards! Is that a wizard?
With her sister and friends under a spell, it's up to Malibu Barbie to stop the Wizard Lizard before he can steal an enchanted wish from Peggy.
The key to Peggy's mission comes to light. But can she defeat the Wizard Lizard's scheme? Through the magic of friendship, anything is possible.
Brooklyn Barbie and Rocki's first day at school holds surprises, including a new student with a mysterious vibe. A powerful gem goes missing in Mesmer.
Directing the school play proves a challenge for Brooklyn Barbie. Peggy flies Ken to Mesmer and borrows Elvy's staff to search for the stolen air gem.
At a Caribbean art exhibit, Brooklyn and Malibu Barbie race to rescue a magical vase from an adorable unicorn bunny. Ricki throws a Mesmer pizza party.
Bunnycorn beware: The Barbies are on your tail! While the gang conducts the cute rabbit hunt, Leo and Skipper horse around. A magical alliance is born.
After Leo frees a unicorn girl from Dru's library, the Barbies get their parents' permission to return her home with help from a fortune teller.
The gang tackles three challenges, three wishes and three tasks posed by unicorn sisters, podcasting brothers and one really juicy vampire.
Malibu and friends search for the Centaur village while Brooklyn seeks the water gem in Pacifica. Teresa suspects Dru of hiding something.
Brooklyn is stranded with the Wizard Lizard on Banishment Island, but Malibu and the mermaids are on the way! Ken tries to befriend Alo the Alicorn.
Oops! Skipper learns parenting the hard way after her accidental magic transforms her parents into babies. Leo visits a wizard to reverse the spell.
Teresa and Malibu uncover Dru's plan for the gems, but more bunnycorns cause chaos. Rocki suffers from stage fright at the play's dress rehearsal.
The race is on to stop Dru and save the gems — a tall order when half the gang is exiled to Centaur land. Time to summon the Sapphire Fairycorn!
Has evil won? It seems Mesmer has lost its magic forever, but the Barbies still hope to undo Dru's awful plot. Leo reunites with his Centaur brothers.
A challenge remains: the school play, which has lost its two lead actors! Brooklyn scrambles to save the show, unleashing inner magic in the process.